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READMEindex.mdraw · unrendered
name
Simon Rothert
role
Lead AI Engineer / Infrastructure Architect
base
Amsterdam, NL
shipping_since
2012 — 14 yrs
status
open to interesting problems

SimonRothert

Lead AI engineer and infrastructure architect with CTO experience. Builds AI systems on AWS for regulated industries, and has shipped distributed backends, Rust on-chain platforms, and TypeScript products.

takes platforms from first commit to production. has led engineering teams of four to ten.

currently building things, writing them down in a cv, and making small games

mostly typescript and rust, on aws, terraform and internet computer.

specvalue
awardsiF DESIGN 2017 · Red Dot 2018
cto3× CTO
crew04—10 engineers
cloudAWS · GCP · Terraform
chainInternet Computer
raisedsupported EUR 200 000 pre-seed
npm9.7k downloads · 4 packages
SRClog.md7 entries

shipped

  1. Sole engineer on a regulated gambling operator's internal AI platform, from architecture to production — including custom-trained models for regulatory copy compliance.
  2. Built fully on-chain P2P platforms using Rust-based Internet Computer smart contracts (canisters).
  3. Processed thousands of on-chain transactions across dozens of unique wallets on several crypto platforms.
  4. Led BIYU from its first codebase to a production platform.
  5. Designed multi-agent AI systems that evaluate code, generate challenges, and adjust difficulty.
  6. Helped close EUR 200k+ in funding by providing the technical validation and roadmap.
  7. Delivered production systems across AI, mobile, backend, 3D, and on-chain products.
SRCcontact.mdopen to work

get in touch

open to lead and principal engineering roles, cto conversations, and contract work on agent infrastructure, aws architecture and rust on-chain systems. email is fastest — puresamari@gmail.com — or see contact for the rest.

SRCprojects.md6 of 18

selected

BAY_01

Regulated AI Platform

A regulated gambling operator's core internal AI platform on AWS, built as the only engineer on the account. Bedrock AgentCore for agent runtime, memory and identity; RBAC-controlled RAG assistants with human review; custom-trained sequence-tagging models for copy compliance; and the Terraform-defined VPC boundary that keeps regulated data inside it.

  • AWS Bedrock
  • AgentCore
  • RAG
  • Terraform
  • GDPR
Pythonread →
BAY_02

rust-skill.com

A Rust learning platform built in Next.js and TypeScript. Multi-agent workflows on Claude and OpenAI generate challenges, evaluate solutions and adapt difficulty, backed by a Rust code-analysis engine for compiler-accurate evaluation and vector search over the content pipeline. MVP in three months, first paying subscribers onboarded.

  • Next.js
  • Multi-Agent
  • Vector Search
  • Rust
TypeScriptread →
BAY_03

curve.fan

A creator fan-token platform on the Internet Computer, built as co-founder and CTO of Theseuslabs. Eight Rust canister types with per-creator ICRC-1 ledgers, bonding-curve pricing, sharded user profiles and automated cycle management, behind a Next.js 16 frontend with multi-chain auth.

  • Rust
  • Internet Computer
  • ICRC-1
  • Bonding Curves
  • Next.js
Rustread →
BAY_04

BIYU

Took BIYU from its first codebase to a production platform as CTO. Owned architecture across web, backend and mobile — TypeScript microservices on NestJS and TypeORM, plus a React Native app for iOS and Android with deep logistics integration.

  • NestJS
  • React Native
  • Microservices
TypeScriptread →
BAY_05

Several Crypto Platforms

A year co-founding and leading engineering across several on-chain platforms. Fully on-chain P2P engines in Rust on Internet Computer canisters — deterministic state machines with decentralised randomness, verifiable identity and auditable state transitions — plus a launchpad with on-chain identity, onboarding and settlement.

  • Rust
  • Internet Computer
  • Canisters
  • On-Chain Randomness
Rustread →
BAY_06

games.rothert.cc

Small games built end to end by one person — simulation, modelling, animation, sound and store listing. Two titles so far: Netcord, a fast arcade tennis game, and Nobody Special, a story-driven open world.

  • Unity
  • Game Design
  • 3D
  • Animation
  • Sound
C#read →

everything at projects