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SR
READMEindex.mdraw · unrendered
name
Simon Rothert
role
Lead AI Engineer / Infrastructure Architect
base
Amsterdam, NL
shipping_since
2012 — 14 yrs
status
open to interesting problems
last_push
5 days ago · aios

SimonRothert

Lead AI engineer and infrastructure architect with CTO experience. Builds AI systems on AWS for regulated industries, and has shipped distributed backends, Rust on-chain platforms, and TypeScript products.

takes platforms from first commit to production. has led engineering teams of four to ten.

currently building things, writing them down in a cv, and making small games

mostly typescript and rust, on aws, terraform and internet computer.

specvalue
awardsiF DESIGN 2017 · Red Dot 2018
cto3× CTO
crew04—10 engineers
cloudAWS · GCP · Terraform
chainInternet Computer
raisedsupported EUR 200 000 pre-seed
npm9.7k downloads · 4 packages
SRClog.md7 entries

shipped

  1. Sole engineer on a regulated gambling operator's internal AI platform, from architecture to production, including custom-trained models for regulatory copy compliance.
  2. Built fully on-chain P2P platforms using Rust-based Internet Computer smart contracts (canisters).
  3. Processed thousands of on-chain transactions across dozens of unique wallets on several crypto platforms.
  4. Led BIYU from its first codebase to a production platform.
  5. Designed multi-agent AI systems that evaluate code, generate challenges, and adjust difficulty.
  6. Helped close EUR 200k+ in funding by providing the technical validation and roadmap.
  7. Delivered production systems across AI, mobile, backend, 3D, and on-chain products.
SRCcontact.mdopen to work

get in touch

open to lead and principal engineering roles, cto conversations, and contract work on agent infrastructure, aws architecture and rust on-chain systems. email is fastest at puresamari@gmail.com, or see contact for the rest.

SRCprojects.md6 of 18

selected

BAY_01

Regulated AI Platform

A regulated gambling operator's core internal AI platform on AWS, built as the only engineer on the account. Bedrock AgentCore for agent runtime, memory and identity; RBAC-controlled RAG assistants with human review; custom-trained sequence-tagging models for copy compliance; and the Terraform-defined VPC boundary that keeps regulated data inside it.

  • AWS Bedrock
  • AgentCore
  • RAG
  • Terraform
  • GDPR
Pythonread →
BAY_02

rust-skill.com

A Rust learning platform built in Next.js and TypeScript. Multi-agent workflows on Claude and OpenAI generate challenges, evaluate solutions and adapt difficulty, backed by a Rust code-analysis engine for compiler-accurate evaluation and vector search over the content pipeline. MVP in three months, first paying subscribers onboarded.

  • Next.js
  • Multi-Agent
  • Vector Search
  • Rust
TypeScriptread →
BAY_03

curve.fan

A creator fan-token platform on the Internet Computer, built as co-founder and CTO of Theseuslabs. Eight Rust canister types with per-creator ICRC-1 ledgers, bonding-curve pricing, sharded user profiles and automated cycle management, behind a Next.js 16 frontend with multi-chain auth.

  • Rust
  • Internet Computer
  • ICRC-1
  • Bonding Curves
  • Next.js
Rustread →
BAY_04

BIYU

Took BIYU from its first codebase to a production platform as CTO. Owned architecture across web, backend and mobile: TypeScript microservices on NestJS and TypeORM, plus a React Native app for iOS and Android with deep logistics integration.

  • NestJS
  • React Native
  • Microservices
TypeScriptread →
BAY_05

Several Crypto Platforms

A year co-founding and leading engineering across several on-chain platforms. Fully on-chain P2P engines in Rust on Internet Computer canisters: deterministic state machines with decentralised randomness, verifiable identity and auditable state transitions, and a launchpad with on-chain identity, onboarding and settlement.

  • Rust
  • Internet Computer
  • Canisters
  • On-Chain Randomness
Rustread →
BAY_06

games.rothert.cc

Small games built end to end by one person (simulation, modelling, animation, sound and store listing). Two titles so far: Netcord, a fast arcade tennis game, and Nobody Special, a story-driven open world.

  • Unity
  • Game Design
  • 3D
  • Animation
  • Sound
C#read →

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